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The Dododex Taming Calculator for Ark: Survival Evolved is being translated into every language and your help is needed! Translations are crowdsourced — edits made to this Github project will be included in a future version of the app. Continued edits and new languages will be added through Github.

Translators get Dododex Pro for free! After contributing your language’s translations, contact me (dan14lev[at]gmail.com) to get a promo code for the ad-free version of Dododex.

View Translator Browser

Join the Translator Chat!

Translate Dododex

1. TRANSLATING DODODEX

  1. Open translations.js and click “Edit”
  2. If your language is not there, add it.

    1. To add a new language, copy and paste the entire English section (“en”).
    2. Change the “en” to your language’s code (list of language codes)). Regional languages (es-mx vs. es) are only recommended if the translations will have a noticable difference. When possible, try to translate for the general language to simplify the project.
    3. Translate each of the phrases.
  3. Translate the phrases into your language.

    Look at the English version of a phrase, and then add a translation to the corresponding section for your language (language codes are listed below). It’s best to translate from English to your language, as other languages may not yet be verified.

    If you are unsure of any translation, please keep it blank so someone else can add it later. Do not add notes to your translation, or add multiple translations. Instead, open an Issue (detailed below) to discuss the correct translation.

  4. Add your name to the list of translators. If you’d like, feel free to add your name and (optionally) a URL the bottom of the file.
  5. Submit your changes This will be submitted as a pull request and will be approved.

(If you have any trouble with these instructions, but still want to help, please contact me at dan14lev at gmail.com or Join the Translator Chat!)

2. TRANSLATING CREATURE NAMES & CATEGORIES

  1. Open creatures.json or categories.json and click “Edit.”
  2. Add translated names in your language.

    If a creature (or entire language) is not officially translated in-game, DO NOT translate it, Dododex will fallback to the English version. The goal is to make the creature names accessible, but expected – don’t translate JUST to translate. If “Ovis” is not translated in-game, do not translate it to “Sheep” in your language, as users would likely look for “Ovis” on Dododex. If a creature does not have a translation, simply omit it rather than creating a copy of the English translation. However, for not-Latin characters please consider transliterating if you think it would be more helpful to speakers of your language.

    IMPORTANT: Regional versions of languages (For example: Brazilian Portuguese / “PT-BR”) are also supported. However, it is beneficial to also have the base language (“PT”), since all PT-XX languages will fall back on the base one. If there are any discrepencies between regional languages, please open an issue on Github so it can be logged.

    All creature names and categories should be in Title Case (Example: “Attack Drone” not “attack drone”).

    Please keep languages in alphabetical order, according to their language code.

  3. Add your name to translations.js if you’d like to be credited!

NOTES

TRANSLATION PROGRESS

Code Language % of Users* Interface Creatures Categories
de German 37.4%
fr French 19.4% Partial
pt-br Portuguese (Brazilian) 8.4%
es Spanish 6.1%
ru Russian 7.6%
nl Dutch 4.0%  
it Italian 3.8%
pl Polish 2.4%    
zh Chinese (Simplified) ~2.2%
zh-tw Chinese (Traditional) ?%  
da Danish 1.3% Partial  
tr Turkish 1.2%    
sv Swedish 1.0%      
cs Czech 0.7%    
nb Norwegian 0.6%    
hu Hungarian 0.5%      
th Thai 0.5%    
ar Arabic 0.4%  
ko Korean 0.3%    
fi Finnish 0.3%    
ja Japanese 0.3%  
he Hebrew 0.2%    
hr Croatian 0.2%    
sk Slovak 0.1%      
ro Romanian 0.1%    
el Greek 0.1%    
id Indonesian <0.1%    
lv Latvian <0.1%    
uk Ukrainian ?%    

*Percent of non-English Dododex users (roughly)